if(rigidbody.velocity < 0.5) Unity Forum
I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to...... 18/01/2013 · Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
How do I get the bounds of a rigidbody's compound collider
Hey guys! Basically, I'm trying to work on the Unity Space Shooter tutorial (The one from the Unity page, with the 3D looking spaceship. NOT the CG Cookie one)...Description: Game Audio is surround sound on steroids! Learn Unity with Scott Looney as you get injected into the exciting world of 3D audio for games!
c# Detect a Rigidbody position (Unity) - Stack Overflow
22/11/2013 · To get started, make your object in the 3D modelling software of your choice (for this example I am using Maya). Export that object to an OBJ file and import said file into Blender. In Blender one will need to go into the plugins and turn on Cell Fracturing. how to keep dough log round This is a rigidbody based first person controller. Traditionally first person controllers are done using the character controller and this is the recommended way, but sometimes you want it to use real physics. So forces automatically affect the rigidbody, and joints can be used to eg. make a rope swinging game.. How to know ypur swiss ball is the right size
A Bare Bones Simple Unity Player Controller (Top Down C#)
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- c# Detect a Rigidbody position (Unity) - Stack Overflow
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How to access the parameters for Rigidbody for entities? Stack Exchange Network Stack Exchange network consists of 174 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
- Description: Game Audio is surround sound on steroids! Learn Unity with Scott Looney as you get injected into the exciting world of 3D audio for games!
- 19/09/2011 · seconly: i have looked at your reply to the comment by tim to get an idea on what i should do and i understood evrything up untill when you said the sentence: ” If you want to make a new one, change the ‘size’ at the top from 17 to 18, one more.
- 27/06/2012 · Unity auto-calculates the inertia tensor of your rigidbody based on the colliders attached to it. If you're having trouble rotating a large or oblong object, this might be why. If you're having trouble rotating a large or oblong object, this might be why.
- By using method transform.translate(Vector3.left * 5f * Time.Deltatime; does this change the velocity of a gameobject with a rigidbody ,because in my case it doesnt work.Is there a way i can move an object so the velocity changes .If not is there any way to measure velocity of an object without having a Rigidbody …
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